In this latest post of keeping things simple, we are going to step through designing a tropical island focusing on the humble tree. Like we have in the past – through our guitar and bicycle examples – we will break down our little island into its component parts and recreate the design in Sketch in 5 easy steps.
Without further ado..
I am feeling tropical at the moment with Summer hitting us hard Downunder – so let’s go ahead and check out a tree from a tropical island:
Basic tree shape: leaves, branches and trunk
n.b. with thanks to this website for the image.
So there are a few parts to what we are going to create; the branch and the trunk (to form the tree), the island base, water and the sun.
Let’s check out the branch, the toughest component to design. Like the entire island, there are so many ways to design the branch – this is but one approach.
We start off by hitting the R key to create a rectangle, then we double-click on the rectangle to modify the paths to form leaves, like so:
Let’s continue the design process of simplifying objects using basic shapes. This time around – after the guitar example – let’s simplify a bicycle from ground up.
If you follow the movement of my mouse below, you will see the outline of triangles (core of the bike) and circles (the wheels):
Let’s start with the core of the bike by using the aforementioned triangles.
This is quite basic: inserting a triangle, copying – pasting – rotating, then drawing a line that slopes downward on an angle.
I just published my latest class on Skillshare:
I previously covered these rules in the following posts:
I go through the design process in much greater depth in the Skillshare class.
When I design and look at an object, I simplify the object’s shape in my mind to their most basic forms – be it rectangles, ovals and lines. There is nothing worse than designing an object with all its complexities from the get-go. It’s always a good rule to always keep things simple.
For example a guitar can be simplified by creating 3 main components – the lower body, the upper body and the neck:
3 main components of guitar (with mouse circling the components)
To shape the body, we could use either an oval or a rectangle to create the base shape.
In this example, I have used the rectangle to create the lower body. Then it’s a matter of adjusting the paths (clicking on each point and selecting ‘mirrored‘) to make it look like the lower part of a guitar:
I covered The Rule of Odds in the last post of this online designing series and now it’s time to wrap things up by looking at the Rule of Space.
The Rule of Space is defined in Wiki as follows:
The rule of space applies to artwork (photography, advertising, illustration) picturing object(s) to which the artist wants to apply the illusion of movement, or which is supposed to create a contextual bubble in the viewer’s mind.
This can be achieved, for instance, by leaving white space in the direction the eyes of a portrayed person are looking, or, when picturing a runner, adding white space in front of him rather than behind him to indicate movement.
And once again, the technique is more commonly used in digital photography:
Photo credit: DSC_0070 by andy_c on Flickr